Heroes Of Might And Magic 12
Heroes of Might and Magic | |
---|---|
Genre(southward) | Turn-based strategy |
Developer(s) | New Earth Computing (1995-2003) Nival Interactive (for Heroes Five) Black Hole Entertainment (for Heroes Half dozen) Limbic Entertainment (for Heroes 6 and VII) Virtuos (for Shades of Darkness) |
Publisher(s) | New World Computing (1995-1996) The 3DO Visitor (1996-2003) Ubisoft (2003-) |
Creator(s) | Jon Van Caneghem |
Platform(southward) | DOS, Linux, Game Boy Color, Mac Os, Windows, RISC Bone |
Outset release | Rex's Bounty 1990 |
Latest release | Might & Magic Heroes VII 2015 |
Spin-offs | Heroes Chronicles Kingdoms Clash of Heroes Dark Messiah of Might and Magic |
Heroes of Might and Magic , known equally Might & Magic Heroes since 2011, is a series of video games originally created and developed by Jon Van Caneghem through New World Computing.
As function of the Might and Magic franchise, the series inverse buying when NWC was acquired by 3DO and again when 3DO airtight down and sold the rights to Ubisoft.[ane] The games feature turn-based, fantasy-themed conflicts in which players command armies of mythical creatures. The series began in 1995 with the release of the first title. A seventh installment, Might & Magic Heroes VII, was released on September 29, 2015.[two]
New World Calculating closed afterwards the production of Heroes of Might and Magic 4, and since then the rights to the franchise accept been owned by Ubisoft. Nival Interactive developed the get-go game in the series since the changeover, Heroes of Might and Magic V. Blackness Hole Amusement developed its sequel Might & Magic Heroes Half dozen, but Limbic Amusement developed later patches and the DLC, every bit well every bit Might & Magic Heroes VII. Virtuos developed the Shades of Darkness standalone expansion for Heroes VI.
The series is directed primarily at the DOS and Windows platforms, with desultory back up for macOS over the years. In improver to Windows and Mac platforms, Heroes Ii was ported to RISC Bone[3] and Heroes Iii was ported to Linux.[4] GameTap carried the beginning four games in the series beginning in 2006.[5] Remakes take also appeared on the Game Boy Color.
Games [edit]
1990 | King's Bounty |
---|---|
1991 | |
1992 | |
1993 | |
1994 | |
1995 | Heroes of Might and Magic |
1996 | Heroes of Might and Magic Two |
1997 | |
1998 | |
1999 | Heroes of Might and Magic Iii |
2000 | |
2001 | |
2002 | Heroes of Might and Magic Four |
2003 | |
2004 | |
2005 | |
2006 | Heroes of Might and Magic 5 |
2007 | |
2008 | King'due south Bounty: The Legend |
2009 | King's Bounty: Armored Princess |
2010 | King'south Bounty: Crossworlds |
2011 | Might & Magic Heroes Half-dozen |
2012 | King'due south Bounty: Warriors of the Northward |
2013 | |
2014 | Rex's Compensation: Dark Side |
2015 | Might & Magic Heroes VII |
2016 | |
2017 | |
2018 | |
2019 | |
2020 | |
2021 | King'due south Bounty II |
Male monarch's Compensation (1990), an before game from New World Computing, largely predictable the blueprint of Heroes and is included in some Heroes anthologies. It was afterwards remade and branded every bit a Heroes title for the PlayStation 2 game, Quest for the Dragon Bone Staff. A sequel to King'southward Bounty was released in 2008 as Rex'south Bounty: The Legend.
Main series [edit]
Heroes of Might and Magic [edit]
- Heroes of Might and Magic: A Strategic Quest (9/1995)
- Heroes of Might and Magic Ii (10/1996)
- The Price of Loyalty (5/1997)
- Heroes of Might and Magic III (The Restoration of Erathia) (iii/1999)
- Armageddon'due south Blade (9/1999)
- The Shadow of Expiry (three/2000)
- Heroes of Might and Magic 4 (iii/2002)
- The Gathering Storm (ix/2002)
- Winds of War (2/2003)
- Heroes of Might and Magic Five (v/2006)
- Hammers of Fate (11/2006)
- Tribes of the Due east (11/2007)
- Might & Magic Heroes Half dozen (10/2011)[six]
- Pirates of the Savage Bounding main Adventure (7/2012)
- Danse Macabre (9/2012)
- Shades of Darkness (5/2013)
- Might & Magic Heroes 7 (9/2015) [7]
- Lost Tales of Axeoth ane - DLC (2/2016)
- Lost Tales of Axeoth 2 - DLC (4/2016)
- Trial by Fire (4/2016)
King's Bounty [edit]
- King'due south Bounty (1990)
- King'southward Bounty: The Legend (2008)
- King'southward Compensation: Armored Princess (2009)
- King'southward Bounty: Crossworlds (2010)
- Male monarch's Compensation: Warriors of the North (2012)
- King'due south Bounty: Dark Side (2014)
- Male monarch'south Compensation 2 (2021)
Spin-offs [edit]
- Heroes of Might and Magic (Game Boy Color, 2000)
- Heroes of Might and Magic 2 (Game Boy Colour, 2000)
- Heroes Chronicles (2000)
- Heroes of Might and Magic: Quest for the Dragon Bone Staff (PlayStation two, 2001)
- Heroes of Might and Magic Online (2008)
- Might and Magic: Heroes Kingdoms (MMO, 2009)
- Might & Magic: Clash of Heroes (Nintendo DS, 2009; Xbox Alive Arcade, 2011; PlayStation Network, 2011; PC, 2011)
- Might & Magic Clash of Heroes: DLC I Am the Boss (2011)
- Might & Magic Heroes: Era of Chaos (2017)
- Might & Magic: Chess Royale (2020)
Anthologies and special editions [edit]
- Heroes of Might and Magic Compendium (1997), known as Heroes of Might and Magic Full Fantasy Funpack in Germany, includes King's Bounty and first 2 Heroes games including the Price of Loyalty expansion pack. Released by 3DO/Ubisoft.
- Heroes of Might and Magic II Gold (1998), includes Heroes Two, its expansion, and 31 additional single-map scenarios by various authors. Released by 3DO.
- Heroes of Might and Magic Millennium (1999), includes Male monarch's Compensation, Heroes I, Heroes Two Gilded and Heroes Iii, but no expansions to Heroes III. Released past 3DO, in a 3 CD-ROM disc prepare.
- Heroes of Might and Magic Iii: Complete (2000), a special edition that includes Heroes III and its expansions packs (all updated to latest versions) and a custom championship screen. Released past 3DO.
- Heroes of Might and Magic Trilogy (2000), Heroes I, Heroes II and Heroes Three, but no expansions to Heroes II nor Heroes 3. Released in a joint venture by 3DO and Ubisoft, in a 3 CD-ROM disc ready.
- Heroes of Might and Magic: Platinum Edition (2002), includes Heroes I, Heroes II Gold and Heroes 3 Consummate. Released by 3DO, in a 4 CD-ROM disc set.
- Heroes of Might and Magic Three+Four Consummate (2002), includes Heroes III Complete and Heroes IV Consummate. Released by Ubisoft, in a 1 DVD-ROM disc set.
- Heroes of Might and Magic IV Complete (2004), includes Heroes IV and all of its expansions. Released by Ubisoft.
- Heroes of Might and Magic V: Silvery Edition (2006), includes Heroes V and the expansion pack Hammers of Fate.
- Heroes of Might and Magic V: Collector's Edition (2007), includes Heroes V and all of its expansion packs. It also includes three bonus DVDs including Storyline Trailers for the main game and its expansions, Developer Diaries, Heroes 5 Universe Album, Exclusive Monsters Test Videos, Fan-Made Heroes Game Encyclopedia and more. Released by Ubisoft.
- Heroes of Might and Magic: Consummate Edition (2007), includes the first five Heroes games and their expansions. The included games are accompanied past extras and goodies, such as soundtracks DVDs, a faction booklet, a Heroes of Might and Magic V T-shirt or The Art of Might and Magic artbook. Released by Ubisoft.
- Might and Magic Heroes V: Epic Collection (2009), includes Heroes V and both of its expansion packs. Released by Encore Games.
- Heroes Pack (2009), includes Dark Messiah and Heroes V and its expansion packs. Bachelor on Steam.
- Might & Magic Heroes Drove (2011), includes all five Heroes games and their expansions - similar the 2007 Complete Edition, without the extras. It was released in about parts of the world by Ubisoft, as a 3 disc set,[8] and in the UK, by Mastertronic Games in a four disc set.[9]
- Might & Magic Heroes VI: Express Edition (2011), includes Heroes VI and Heroes Three along with i actress item (Staff of Asha) and hero (Kraal) for Heroes Half dozen. Released by Ubisoft.
- Might & Magic Heroes VI: Palatial Digital Edition (2011), includes a digital copy of Heroes 6, 2 .pdf documents (164-page concept art book and an A2 format double sided poster), the game's soundtrack and one month subscription on Heroes Kingdoms. Released past Ubisoft.
- Might and Magic Franchise Pack, (2012), includes Dark Messiah, Heroes V and its expansion packs, Clash of Heroes and its DLC, Heroes VI and its ii take chances packs. Bachelor on Steam.
- Might & Magic Heroes Vi: Golden Edition (2012), includes Heroes Half-dozen and its two adventure packs. Released past Ubisoft.
- Might & Magic: Heroes VI: Consummate Edition (2013), includes Heroes VI (version 1.5.1) and its standalone expansion pack and two adventure packs.
Gameplay [edit]
The Heroes series is within the genre of turn-based strategy. The titular heroes are player characters who tin recruit armies, motion around the map, capture resources, and engage in combat. The heroes also contain some function-playing game elements; they possess a set of statistics that confer bonuses to an army, artifacts that raise their powers, and cognition of magical spells that can exist used to attack enemies or produce strategic benefits. As well, heroes gain experience levels from battle, such that veteran heroes are significantly more powerful than inexperienced ones. Experienced heroes may persist through a campaign, but generally do not deport over between scenarios.
On a typical map, players begin a game with one town of a chosen alignment. The number of dissimilar alignments varies throughout the series, with the lowest count of 4 appearing initially in Heroes I and peaking at nine in the Heroes III expansion Armageddon's Blade. Each town alignment hosts a unique selection of creatures from which the player can build an regular army. Boondocks alignment also determines other unique traits such every bit native hero classes, special bonuses or abilities, and leanings toward certain skills or kinds of magic.
Towns play a primal role in the games since they are the primary source of income and new recruits. A typical objective in each game is to capture all enemy towns. Maps may too start with neutral towns, which do not send out heroes just may still be captured by any actor. It is therefore possible, and mutual, to take more towns than players on a map. When captured, a town retains its alignment type, assuasive the new owner to create a mixed regular army, although Heroes Half-dozen introduces the ability to modify a town's alignment to the capturing player's. A player or team is eliminated when no towns or heroes are left nether their control, or they do not control a town for vii consecutive days. Barring any special weather condition, the last player or team remaining is the victor.
A side objective commonly appearing in the series is the conquering of a powerful object called the "ultimate artifact" (Heroes I and Two), grail (Iii and Four), or Tear of Asha (V, VI, and Seven), buried somewhere on the map. In all games except Heroes Half-dozen, heroes visit special locations (called obelisks, or oracles in Heroes 4) to gradually reveal a map of the location of the antiquity; in Heroes Six, a hero must instead collect 4 Fragments of the Moon Disc, which and so causes the Tear of Asha to appear somewhere on the map. The ultimate artifact provides immense bonuses to the hero that carries it; the grail or Tear of Asha allows the hero to construct a special edifice in i of their towns that confers immense bonuses to the player.
Time and resource model [edit]
Each plow (consisting of all players' moves) is represented as a single day, and days are organized into cycles of weeks and months (measured as four weeks). The chief resources is gold, which is generated by towns on a daily footing. Gold alone is sufficient for obtaining basic buildings and most creatures. As construction progresses, increasing amounts of secondary resources such as forest, ore, gems, crystals, sulfur, and mercury are required. These resources, as well every bit golden, are produced at mines and other secondary structures, which are located on the map and require heroes to capture them. As with towns, mines tin too be captured by enemy heroes, presenting an additional avenue for conflict.
At the start of each week (each 24-hour interval in Heroes IV), creature dwellings produce new recruits, and in virtually cases neutral armies volition increment in size (by default; can be turned off if desired). In some of the games, the start of a new month causes neutral armies to spawn all over the map, providing fresh challenges and opportunities.
Combat [edit]
Whenever a role player engages in boxing, the game changes from the adventure map display to a combat screen, which is based on either a hexagonal or square grid. In this manner, the game mimics the plough-based tactics genre, as the engaged armies must acquit through the battle without the opportunity to reinforce or gracefully retreat. With few exceptions, gainsay must end with the losing army deserting, being destroyed, or paying a heavy price in golden to surrender. Surrendering allows the actor to keep the remaining units intact.
Creatures in an ground forces are represented past unit of measurement stacks, each of which consists of a single type of creature, in any quantity. A express number of stacks are available to each army, varying past game. Players generally maneuver their stacks attempting to achieve the most favorable rate of attrition for themselves. The games also take an automatic combat option that allows the computer to brand tactical choices for a player. Heroes participate in boxing too: passively by granting bonuses to their army, and actively by engaging in combat and casting spells. In near of the games, heroes do not deed every bit units, and cannot be harmed. However, in Heroes IV they do human activity equally regular units and tin can be "killed"; these dead heroes are transferred to the nearest town's dungeon where they can be freed if their team captures the town.
Gainsay is afflicted past several random factors. In addition to simulating die rolls to decide impairment, a variety of influences including hero abilities and special bonuses decide a unit's luck and morale ratings, which affect the likelihood of those units triggering a bonus during combat. A unit that triggers good luck deals more (or receives less) damage, and a unit that triggers loftier morale receives an extra turn. In some other games, luck and morale tin can also be negative, with opposite respective effects. Luck and morale can be improved past hero abilities, artifacts, and spells. Morale may suffer with overwhelming odds in combat or by mixing incompatible unit types (e.grand. Chaos with Gild.)
History of changes [edit]
Knowledge allows heroes to cast more spells, either through a spell memorization (HoMM I) or spell point (II-V) organisation.
Heroes II introduced secondary skills. Heroes tin learn a limited variety of secondary skills with several levels of proficiency. Secondary skills requite specific, miscellaneous bonuses to heroes and their armies. For case, skill in logistics increases the distance a hero'southward ground forces can travel, while skill in leadership gives their regular army a morale bonus.
Beginning with Heroes II, some creatures were able to exist upgraded. By Heroes III, every creature (excluding those not found in any castle) was able to be upgraded.
Heroes III besides introduced a new artifact platform; rather than having 14 spaces for whatsoever artifact, the thespian instead has a much larger haversack, but can only employ a limited number. For example, only one headpiece can be used at a time, as well as only ane pair of boots, etc.
Replay value [edit]
Games in the series often include a map editor and/or random map generator. Several fansites collect and rate user-generated maps.
Storyline [edit]
Old world [edit]
Up until Heroes of Might and Magic V, the Heroes series took identify in the same fictional universe as the Might and Magic series, and afterwards Might and Magic installments heavily referenced the games, with some taking place in the aforementioned world.
Heroes I and II take identify on the planet of Enroth, on a northerly continent of the same proper noun, and chronicle the adventures of the Ironfist dynasty. The protagonist of Heroes I is Lord Morglin Ironfist, a knight who discovers a portal to the realm of Enroth while fleeing from his throne's usurpers, and goes on to conquer and dominate the continent, establishing a unified kingdom and a new rule.
Heroes II featured a two-sided conflict betwixt Morglin's sons, Roland and Archibald, both vying for their deceased father'southward throne. Canonically, Roland defeats Archibald, though the player can choose to marshal themself with either side. It was the offset game in the series to feature playable heroes as campaign characters—the main characters of Heroes I were represented by the player'south presence rather than as commanders on the battlefield.
The storylines of Heroes III and the Heroes Chronicles shift focus to the Gryphonheart dynasty on the southern continent of Antagarich, and introduces the Kreegan every bit playable characters and enemies. In Heroes III, Queen Catherine Gryphonheart, Rex Roland Ironfist's married woman, is chosen dwelling house to attend her father's funeral, to discover Antagarich being torn apart by various factions. Heroes Iii 's expansions build on the setting with more prominent grapheme development, featuring new and old heroes from the series in differing roles.
The events preceding Heroes Four precipitated the destruction of the planet Enroth due to a clash betwixt Armageddon's Blade and the Sword of Frost. The ensuing destruction brings about portals leading to another globe, Axeoth, through which many characters escape. Heroes IV 'due south campaigns focus on the scattered survivors from Enroth and Antagarich every bit they form new kingdoms and alliances in the new world.
New world [edit]
Heroes of Might and Magic V was the outset Might and Magic title to take place on the previously unheard of earth of Ashan, as role of Ubisoft'southward franchise-wide continuity reboot. Its six campaigns are each centered around a faction leader, tied together by the character of Isabel Greyhound, Queen of the Griffin Empire. The Heroes Five expansion packs both continued this storyline, leading into the events of Nighttime Messiah of Might and Magic. Heroes VI acts equally a prequel, occurring 400 years prior.
Reception [edit]
Critical reception for the series has been generally positive, with GameRankings scores averaging from the high 70s to high 90s.[ commendation needed ]
Past October 1997, overall sales of the Heroes of Might and Magic series had surpassed 500,000 copies.[ten] This number had risen to 1.five million copies by Dec 1999.[xi] The Might and Magic franchise as a whole, including the Heroes serial, surpassed 4.5 1000000 copies in sales by May 2001.[12]
In 1999, Next Generation listed the Heroes of Might and Magic serial as number 31 on their "Tiptop 50 Games of All Fourth dimension", commenting that, "With cute 2D characters and maps and absolutely brilliant strategy, Heroes managed to be a completely engrossing game that never once replaced quality design with new-fangled flash."[13]
References [edit]
- ^ "Ubisoft Entertainment SA acquires 3DO Co-Heroes of Might & Magic from 3DO Co". The Alacra Store. December 23, 2003. Retrieved October 5, 2009.
- ^ "Might & Magic Heroes Vi will be released on October 13th". Ubisoft. August 5, 2011. Retrieved Baronial 5, 2011.
- ^ "Heroes of Might and Magic 2". world wide web.arsvcs.demon.co.uk . Retrieved May 21, 2018.
- ^ "Heroes III ported to Linux". Loki Software, Inc. October 28, 2000. Retrieved October 5, 2009.
- ^ "Heroes of Might and Magic Invade GameTap". GameZone. Feb 23, 2006. Archived from the original on November 29, 2009. Retrieved October 5, 2009.
- ^ Douglas, Jane (August 17, 2010). "Heroes of Might & Magic VI ascension on PC in 2011 – News at GameSpot". Gamescom.gamespot.com. Archived from the original on August 21, 2010. Retrieved September 13, 2010.
- ^ O'Connor, Alice (Baronial 13, 2014). "HOMMage: Might & Magic Heroes VII Announced". Stone Newspaper Shotgun. Retrieved August 13, 2014.
- ^ "Might & Magic: Heroes Collection". MobyGames . Retrieved March 8, 2021.
- ^ "Heroes of Might & Magic Collection". Mastertronic. Archived from the original on April 23, 2012. Retrieved February 12, 2019.
- ^ Staff (October xxx, 1997). "3DO in Flux". PC Gamer The states. Archived from the original on Feb 18, 1998. Retrieved January xiii, 2020.
- ^ "3DO Ships Heroes of Might and Magic(R) III for Macintosh(R)" (Printing release). Redwood Metropolis, California: PR Newswire. Dec 21, 1999. Archived from the original on April 25, 2001.
- ^ "3DO Announces Heroes of Might and Magic® IV" (Press release). Redwood City, California: The 3DO Company. May 15, 2001. Archived from the original on June 11, 2001.
- ^ "Top 50 Games of All Time". Next Generation. No. 50. Imagine Media. February 1999. p. 76.
External links [edit]
- Might and Magic official franchise website
- Heroes of Might and Magic at MobyGames
Source: https://en.wikipedia.org/wiki/Heroes_of_Might_and_Magic
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