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How To Draw A Circle Using Python

In this lesson we are going to learn how to depict circles with Python Turtle Graphics. We volition then alter the default circle method and so that we can centre our circles at specific (x, y) coordinates, and and then take some fun some with creating an archery target and adding some interactivity.

Every bit you may already know, Python Turtle Graphics is fantastic way to learn virtually programming and likewise virtually Maths. In full general there seems to be trivial integration betwixt these two subjects at school level, which is something I hope to come across change. Many of my posts on this weblog are written to help further this crusade. Run into Figurer Maths Category for related posts.

Earlier nosotros start, please note that at that place are many ways to achieve the same goal with Python Turtle Graphics. While this tin can exist a expert affair, it can also pb to confusion. For this reason I have washed things is a certain way which I consider gives the best foundation for making full use of the potential of this module. For case:

  • I create a screen object so I can control its colour and title etc.
  • I use functions which have an existing turtle equally an argument, to assist discourage the apply of global variables and provide added flexibility, so the same office tin can work for multiple turtles.

Don't worry likewise much about these details if they don't brand total sense to yous. The lawmaking is fairly self explanatory and there are comments to help.

Drawing Circles with Python

The default fashion to create circles in with Python Turtle Graphics is to unproblematic apply the circle method, as in the following example.

            import turtle  # Prepare up screen screen = turtle.Screen() screen.title("Circumvolve") screen.setup(450, 450) screen.bgcolor("cyan")  # Create a turtle toby = turtle.Turtle() toby.speed(0) toby.width(5) toby.hideturtle() toby.color("reddish")  # Draw a circle starting at (x, y) radius = 100 toby.circle(radius)  # Arrive all work properly turtle.washed()                      

Python turtle circle

This is fine for many purposes, merely information technology can exist frustrating equally information technology doesn't requite you command of where the eye of the circle is. Notice how in the case above the circle is non centred at the location of the turtle (chosen toby), which came into existence at the default location of (0, 0). Using the default method, the circle is drawn from the staring indicate, and so the starting point is on the circumference.

Cartoon Circles Centred at (x, y)

The next program demonstrates how to draw circles centred at specific (x, y) coordinates. It does this by use of a role draw_circle() which takes several arguments every bit described in the lawmaking.

Using this function, it is relatively easy to draw an archery target. Run into the programme beneath.

            import turtle   def draw_circle(tur, 10, y, radius, color="black"):     """     Draws a circle with middle at (x, y), radius radius and color color.     Create your turtle elsewhere and laissez passer it in as tur.     """     tur.color(color)     tur.pu()     tur.goto(ten, y - radius)  # -radius because the default circle method starts cartoon at the edge.     tur.pd()     tur.begin_fill()     tur.circle(radius)     tur.end_fill()   # Set up upward screen screen = turtle.Screen() screen.title("Archery") screen.setup(450, 450) screen.bgcolor("cyan")  # Describe the target toby = turtle.Turtle() toby.speed(0) toby.width(5) toby.hideturtle()  draw_circle(toby, 0, 0, 160, "black")  # Draw a black circumvolve at coords (0, 0) with radius 160 pixels draw_circle(toby, 0, 0, 120, "blue") draw_circle(toby, 0, 0, 80, "red") draw_circle(toby, 0, 0, twoscore, "yellowish")  # Arrive all work properly turtle.done()                      

This program makes use of lots of features which you can use in your ain programs. You lot can use as much or equally little as you similar, but experiment with the ideas. If y'all don't have many ideas, endeavor merely making minor changes, similar changing the colours or sizes of the circles. Some of the colours bachelor in Python Turtle Graphics can be found here.

The Side by side Level

This section contains some more advanced Python programming techniques, and so if you are a relative beginner, you may desire to leave it for later on.

For instance information technology includes

  • Event detection with Python Turtle Graphics
  • Result callback functions
  • Passing boosted arguments to a callback using lambda
            import turtle  CROSS_SIZE = xx   def draw_circle(tur, x, y, radius, color="black"):     """     Draws a circle with eye at (x, y), radius radius and colour color.     Create your turtle elsewhere and laissez passer information technology in as tur.     """     tur.color(color)     tur.pu()     tur.begin_fill()     tur.goto(x, y - radius)  # -radius because the default circle method starts drawing at the border.     tur.pd()     tur.circumvolve(radius)     tur.end_fill()   def draw_plus(tur, ten, y, length=CROSS_SIZE):     """     Draws a cross centered at (x, y) with existing turtle tur and length given by CROSS_SIZE.     """     tur.penup()     tur.goto(10, y - (length / ii))     tur.pendown()     tur.goto(x, y + (length / 2))     tur.penup()     tur.goto(x - (length / 2), y)     tur.pendown()     tur.goto(x + (length / 2), y)     print("Mouse click at", x, ",", y)  # for useful feedback about where you clicked.   screen = turtle.Screen() screen.championship("Archery") screen.setup(450, 450) screen.bgcolor("cyan") screen.mind()  # Draw cross when screen is clicked cross_turtle = turtle.Turtle(visible=Fake) cross_turtle.colour("green") cross_turtle.width(4) cross_turtle.speed(0) # The lambda here is a useful play tricks to enable additional arguments to be passed to the onclick callback. screen.onclick(lambda x, y, tur=cross_turtle: draw_plus(tur, x, y)) screen.onkey(lambda: cross_turtle.clear(), "space")  # Articulate crosses on keypress.  # Draw the target toby = turtle.Turtle() toby.speed(0) toby.width(5) toby.hideturtle()  draw_circle(toby, 0, 0, 160, "blackness")  # Describe a black circle at coords (0, 0) with radius 160 pixels draw_circle(toby, 0, 0, 120, "bluish") draw_circle(toby, 0, 0, 80, "red") draw_circle(toby, 0, 0, 40, "yellow")  # Make it all piece of work properly. turtle.washed()                      

Python turtle archery

There are lots of ingredients here that you can use in your own projects. Every bit before, go ahead and edit bits of the program or utilize bits in you own project. The programme is non currently a game every bit such, merely I expect it could be made into one. Tin can yous call back of how? I'm thinking some kind of random positioning of the crosses or reflex-testing game. We haven't looked at timers and animation in this commodity, but for sure they are possible with Python Turtle Graphics. It may exist that an idea you have might go possible with a bit more than knowledge, so possibly make a note and come back to it afterward. If you accept an idea that you desire help with, let me know in the comments and I'll run across if I can help.


This lesson has shown you how to draw circles using Python Turtle Graphics and and then how to improve the bones functionality and add some interactive features. I hope you lot constitute it fun and interesting.

Happy computing!

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Beginner Python Lessons

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Source: https://compucademy.net/drawing-circles-with-python-turtle-graphics/

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